Tournament Game Types
Ways to Speed Up Play:
- Have a circle in the middle of the fairway with a rope, if you land your drive in the circle you can move your ball directly to the next circle which is located near the green with no additional strokes.
- The Pro Drive – Have one of our Pro’s drive around and offer he tee shot to those who would like him to hit for them. They can pay $5-$10 for the drive. The pro should hit it out there a ways on the fairway. This raises money for charity and also speeds up play, as long as the Pro is playing well.
Just for Fun:
- Ball Toss – Number 100 range balls and sell them for $5.00 each. The golfers gather at the end of the outing at the 18th green and on the count of three they toss their balls onto the green’the nearest to the hole gets half the pot.
- Straightest Drive – Paint a line in the middle of one fairway, whoever comes closest to the line wins.
- Mini Putting – Set-up two holes on the putting green similar to miniature golf holes. You can use rope to define fairways, use small tree branches for trees/brushes, and put a few handfuls of sand in strategic spots. Make the two holes doglegs. Charge a fee to compete ($5) and pay 50% to the winner and the other 50% can be donated to charity. This is usually a lot of fun and sometimes the winner donates their party to charity too. This competition can be held before the outing starts or as they make the turn between nines.
- Have a competition for the longest drive of a marshmallow!
- A good idea for selling raffle tickets is to use a dart board, the number you hit is the number of tickets you get.
Low Ball Aggregate:
Mulligan or Kicker:
If a tournament is allowing the use of mulligans, they are often “sold” for $1 to support the event. Common practice limits the buyer to one or two mulligan’s – one for the front and one for the back.
Players go out not knowing exactly what type of contest they are entering. After all scores have been posted the type of competition is disclosed.
This game in reality provides three separate matches in a single round, and handicaps on the second nine holes are often changes in accordance with the results of the first nine. The Nassau system has the advantage of maintaining competitive interest longer when a player or team builds up a big lead from the start.
To determine your team’s net score, add your 4 handicaps together, divide by 4 and that will give you a team handicap. Subtract your team handicap from your gross Red Ball score to determine your net score. Your card should have a score for each competitor and a Red Ball score for the team.
Usually the rule is that each team member’s drive must be used on at least four holes. This brings everybody into the game. Scrambles encourage bold shot making and are greatly enjoyed by those who believe they would score well if only they could drive like Jack Nicklaus.
There are two other versions of the scramble which are sometimes played. In a straight scramble all players play all the shots from the preferred positions. In a “handicap scramble” class A and B players play from the back tees and class C and D players from the forward tees.
Before play starts it is decided how many “worst holes” can be disregarded in reaching a player’s final score; it might be two, three or four and it may relate to handicap classes. At the end of the round the scores on the worst holes are subtracted, leaving the total net score on the round.
Bingo, Bango, Bongo:
Blind Partner Event:
Blind Prophet's Golf:
An alternative that is less of a speculation is to ask a player what handicap he estimates he will require to bring his net score for the round to par; he then plays with this handicap. The player closest to par wins. In order to discourage high self handicapping, two stroke penalties are counted for each stroke the player”s net score is below par.